ArrayArithmetic.java
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package org.apache.doris.nereids.trees.expressions.functions.executable;
import org.apache.doris.nereids.exceptions.AnalysisException;
import org.apache.doris.nereids.trees.expressions.ExecFunction;
import org.apache.doris.nereids.trees.expressions.Expression;
import org.apache.doris.nereids.trees.expressions.literal.ArrayLiteral;
import org.apache.doris.nereids.trees.expressions.literal.FloatLiteral;
import org.apache.doris.nereids.trees.expressions.literal.Literal;
import org.apache.doris.nereids.trees.expressions.literal.NullLiteral;
import java.util.List;
/**
* Executable functions for array operations.
*/
public class ArrayArithmetic {
/**
* Compute cosine similarity between two float arrays.
* cosine_similarity(x, y) = dot(x, y) / (||x|| * ||y||)
*/
@ExecFunction(name = "cosine_similarity")
public static Expression cosineSimilarity(ArrayLiteral array1, ArrayLiteral array2) {
List<Literal> items1 = array1.getValue();
List<Literal> items2 = array2.getValue();
// Check for null elements
for (Literal item : items1) {
if (item instanceof NullLiteral) {
throw new AnalysisException("function cosine_similarity cannot have null");
}
}
for (Literal item : items2) {
if (item instanceof NullLiteral) {
throw new AnalysisException("function cosine_similarity cannot have null");
}
}
// Check array sizes
if (items1.size() != items2.size()) {
throw new AnalysisException("function cosine_similarity have different input element sizes of array: "
+ items1.size() + " and " + items2.size());
}
// Handle empty arrays
if (items1.isEmpty()) {
return new FloatLiteral(0.0f);
}
// Compute dot product and squared norms
double dotProd = 0.0;
double squaredX = 0.0;
double squaredY = 0.0;
for (int i = 0; i < items1.size(); i++) {
double x = ((Number) items1.get(i).getValue()).doubleValue();
double y = ((Number) items2.get(i).getValue()).doubleValue();
dotProd += x * y;
squaredX += x * x;
squaredY += y * y;
}
// Handle zero vectors
if (squaredX == 0.0 || squaredY == 0.0) {
return new FloatLiteral(0.0f);
}
float result = (float) (dotProd / Math.sqrt(squaredX * squaredY));
return new FloatLiteral(result);
}
}